i3dio.exporter:export_blend_to_i3d:INFO: Blender version is: 3.5.1
i3dio.exporter:export_blend_to_i3d:INFO: I3D Exporter version is: 4.4.1
i3dio.exporter:export_blend_to_i3d:INFO: Exported using 'element_tree'
i3dio.exporter:export_blend_to_i3d:INFO: Exporting to C:\Users\Alex\Desktop\Zange\ZangeLinks.i3d
i3dio.exporter:_export_selected_objects:INFO: 'Selected Objects' export is selected'
i3dio.exporter:_add_object_to_i3d:DEBUG: [Cube.006] is of type 'MESH'
i3dio.node_classes.node.ShapeNode:_create_xml_element:DEBUG: [Cube.006] Filling out basic attributes, {name='Cube.006', nodeId='1'}
i3dio.node_classes.shape.EvaluatedMesh:generate_evaluated_mesh:DEBUG: [Cube.006] is exported with modifiers applied
i3dio.node_classes.shape.EvaluatedMesh:generate_evaluated_mesh:DEBUG: [Cube.006] applying unit scaling
i3dio.node_classes.node.IndexedTriangleSet:_create_xml_element:DEBUG: [Cube.006] Filling out basic attributes, {name='Cube.006', nodeId='1'}
i3dio.node_classes.node.IndexedTriangleSet:populate_from_evaluated_mesh:INFO: [Cube.006] Has material 'Steel'
i3dio.i3d.I3D:add_material:DEBUG: [ZangeLinks] New Material
i3dio.node_classes.node.Material:_create_xml_element:DEBUG: [Steel] Filling out basic attributes, {name='Steel', nodeId='1'}
i3dio.node_classes.node.Material:_normal_from_nodes:DEBUG: [Steel] Has no Normalmap
i3dio.node_classes.node.Material:_resolve_with_nodes:DEBUG: [Steel] Has no Glossmap
i3dio.node_classes.node.IndexedTriangleSet:process_subsets:DEBUG: [Cube.006] Subset with index [0] based on material 'Steel'
i3dio.node_classes.node.IndexedTriangleSet:process_subset:DEBUG: [Cube.006] Processing subset: materialId="1" numTriangles="40" firstIndex="0" firstVertex="0" numIndices="0" numVertices="0"
i3dio.node_classes.node.IndexedTriangleSet:process_subset:DEBUG: [Cube.006] Has subset 'Steel' with '40' triangles and materialId="1" numTriangles="40" firstIndex="0" firstVertex="0" numIndices="120" numVertices="64"
i3dio.node_classes.node.IndexedTriangleSet:populate_xml_element:DEBUG: [Cube.006] Has '1' subsets, '40' triangles and '64' vertices
i3dio.node_classes.node.ShapeNode:populate_xml_element:DEBUG: [Cube.006] has shape ID '1'
i3dio.xml_i3d:write_i3d_properties:INFO: Writing non-default properties from propertygroup: 'I3DNodeObjectAttributes'
i3dio.xml_i3d:write_i3d_properties:INFO: Wrote '0' properties
i3dio.xml_i3d:write_i3d_properties:INFO: Writing non-default properties from propertygroup: 'I3DNodeShapeAttributes'
i3dio.xml_i3d:write_i3d_properties:INFO: Wrote '0' properties
i3dio.node_classes.node.ShapeNode:_add_transform_to_xml_element:DEBUG: [Cube.006] transforming to new transform-basis with <Matrix 4x4 (-1.0000, 0.0000,  0.0000, 0.0000)
            ( 0.0000, 0.0000, -1.0000, 0.0000)
            ( 0.0000, 1.0000,  0.0000, 0.0000)
            ( 0.0000, 0.0000,  0.0000, 1.0000)>
i3dio.node_classes.node.ShapeNode:_add_transform_to_xml_element:DEBUG: [Cube.006] translation is <Vector (0.0000, 0.0000, 0.0000)>
i3dio.node_classes.node.ShapeNode:_add_transform_to_xml_element:DEBUG: [Cube.006] translation is default
i3dio.node_classes.node.ShapeNode:_add_transform_to_xml_element:DEBUG: [Cube.006] has rotation(degrees): [90 -0 180]
i3dio.node_classes.node.ShapeNode:_add_transform_to_xml_element:ERROR: [Cube.006] has one or more negative scaling components, which is not supported in Giants Engine. Scale reset to (1, 1, 1)
i3dio.node_classes.node.ShapeNode:__init__:DEBUG: [Cube.006] New Name: Cube.006
i3dio.node_classes.node.ShapeNode:__init__:DEBUG: [Cube.006] Initialized as a 'ShapeNode'
i3dio.exporter:_add_object_to_i3d:DEBUG: [Cube.006] processing objects children
i3dio.exporter:_add_object_to_i3d:DEBUG: [Cube.006] no more children to process in object
i3dio.exporter:_add_object_to_i3d:DEBUG: [Support_.001] is of type 'MESH'
i3dio.node_classes.node.ShapeNode:_create_xml_element:DEBUG: [Support_.001] Filling out basic attributes, {name='Support_.001', nodeId='2'}
i3dio.node_classes.shape.EvaluatedMesh:generate_evaluated_mesh:DEBUG: [Support_.001] is exported with modifiers applied
i3dio.node_classes.shape.EvaluatedMesh:generate_evaluated_mesh:DEBUG: [Support_.001] applying unit scaling
i3dio.node_classes.node.IndexedTriangleSet:_create_xml_element:DEBUG: [Support_.001] Filling out basic attributes, {name='Support_.001', nodeId='2'}
i3dio.node_classes.node.IndexedTriangleSet:populate_from_evaluated_mesh:INFO: [Support_.001] Has material 'Different_Metal'
i3dio.i3d.I3D:add_material:DEBUG: [ZangeLinks] New Material
i3dio.node_classes.node.Material:_create_xml_element:DEBUG: [Different_Metal] Filling out basic attributes, {name='Different_Metal', nodeId='2'}
i3dio.node_classes.node.Material:_normal_from_nodes:DEBUG: [Different_Metal] Has no Normalmap
i3dio.node_classes.node.Material:_resolve_with_nodes:DEBUG: [Different_Metal] Has no Glossmap
i3dio.node_classes.node.IndexedTriangleSet:process_subsets:DEBUG: [Support_.001] Subset with index [0] based on material 'Different_Metal'
i3dio.node_classes.node.IndexedTriangleSet:process_subset:DEBUG: [Support_.001] Processing subset: materialId="2" numTriangles="2738" firstIndex="0" firstVertex="0" numIndices="0" numVertices="0"
i3dio.node_classes.node.IndexedTriangleSet:process_subset:DEBUG: [Support_.001] Has subset 'Different_Metal' with '2738' triangles and materialId="2" numTriangles="2738" firstIndex="0" firstVertex="0" numIndices="8214" numVertices="2445"
i3dio.node_classes.node.IndexedTriangleSet:populate_xml_element:DEBUG: [Support_.001] Has '1' subsets, '2738' triangles and '2445' vertices
i3dio.node_classes.node.ShapeNode:populate_xml_element:DEBUG: [Support_.001] has shape ID '2'
i3dio.xml_i3d:write_i3d_properties:INFO: Writing non-default properties from propertygroup: 'I3DNodeObjectAttributes'
i3dio.xml_i3d:write_i3d_properties:INFO: Wrote '0' properties
i3dio.xml_i3d:write_i3d_properties:INFO: Writing non-default properties from propertygroup: 'I3DNodeShapeAttributes'
i3dio.xml_i3d:write_i3d_properties:INFO: Wrote '0' properties
i3dio.node_classes.node.ShapeNode:_add_transform_to_xml_element:DEBUG: [Support_.001] transforming to new transform-basis with <Matrix 4x4 (-1.0000, 0.0000,  0.0000, 0.0000)
            ( 0.0000, 0.0000, -1.0000, 0.0000)
            ( 0.0000, 1.0000,  0.0000, 0.0000)
            ( 0.0000, 0.0000,  0.0000, 1.0000)>
i3dio.node_classes.node.ShapeNode:_add_transform_to_xml_element:DEBUG: [Support_.001] translation is <Vector (0.0000, 0.0000, 0.0000)>
i3dio.node_classes.node.ShapeNode:_add_transform_to_xml_element:DEBUG: [Support_.001] translation is default
i3dio.node_classes.node.ShapeNode:_add_transform_to_xml_element:DEBUG: [Support_.001] has rotation(degrees): [90 -0 180]
i3dio.node_classes.node.ShapeNode:_add_transform_to_xml_element:ERROR: [Support_.001] has one or more negative scaling components, which is not supported in Giants Engine. Scale reset to (1, 1, 1)
i3dio.node_classes.node.ShapeNode:__init__:DEBUG: [Support_.001] New Name: Support_.001
i3dio.node_classes.node.ShapeNode:__init__:DEBUG: [Support_.001] Initialized as a 'ShapeNode'
i3dio.exporter:_add_object_to_i3d:DEBUG: [Support_.001] processing objects children
i3dio.exporter:_add_object_to_i3d:DEBUG: [Support_.001] no more children to process in object
i3dio.exporter:_add_object_to_i3d:DEBUG: [Tip] is of type 'MESH'
i3dio.node_classes.node.ShapeNode:_create_xml_element:DEBUG: [Tip] Filling out basic attributes, {name='Tip', nodeId='3'}
i3dio.node_classes.shape.EvaluatedMesh:generate_evaluated_mesh:DEBUG: [Tip] is exported with modifiers applied
i3dio.node_classes.shape.EvaluatedMesh:generate_evaluated_mesh:DEBUG: [Tip] applying unit scaling
i3dio.node_classes.node.IndexedTriangleSet:_create_xml_element:DEBUG: [Tip] Filling out basic attributes, {name='Tip', nodeId='3'}
i3dio.node_classes.node.IndexedTriangleSet:populate_from_evaluated_mesh:INFO: [Tip] Has material 'Iron'
i3dio.i3d.I3D:add_material:DEBUG: [ZangeLinks] New Material
i3dio.node_classes.node.Material:_create_xml_element:DEBUG: [Iron] Filling out basic attributes, {name='Iron', nodeId='3'}
i3dio.node_classes.node.Material:_normal_from_nodes:DEBUG: [Iron] Has no Normalmap
i3dio.node_classes.node.Material:_resolve_with_nodes:DEBUG: [Iron] Has no Glossmap
i3dio.node_classes.node.IndexedTriangleSet:process_subsets:DEBUG: [Tip] Subset with index [0] based on material 'Iron'
i3dio.node_classes.node.IndexedTriangleSet:process_subset:DEBUG: [Tip] Processing subset: materialId="3" numTriangles="43028" firstIndex="0" firstVertex="0" numIndices="0" numVertices="0"
i3dio.node_classes.node.IndexedTriangleSet:process_subset:DEBUG: [Tip] Has subset 'Iron' with '43028' triangles and materialId="3" numTriangles="43028" firstIndex="0" firstVertex="0" numIndices="129084" numVertices="43531"
i3dio.node_classes.node.IndexedTriangleSet:populate_xml_element:DEBUG: [Tip] Has '1' subsets, '43028' triangles and '43531' vertices
i3dio.node_classes.node.ShapeNode:populate_xml_element:DEBUG: [Tip] has shape ID '3'
i3dio.xml_i3d:write_i3d_properties:INFO: Writing non-default properties from propertygroup: 'I3DNodeObjectAttributes'
i3dio.xml_i3d:write_i3d_properties:INFO: Wrote '0' properties
i3dio.xml_i3d:write_i3d_properties:INFO: Writing non-default properties from propertygroup: 'I3DNodeShapeAttributes'
i3dio.xml_i3d:write_i3d_properties:INFO: Wrote '0' properties
i3dio.node_classes.node.ShapeNode:_add_transform_to_xml_element:DEBUG: [Tip] transforming to new transform-basis with <Matrix 4x4 (-1.0000, 0.0000,  0.0000, 0.0000)
            ( 0.0000, 0.0000, -1.0000, 0.0000)
            ( 0.0000, 1.0000,  0.0000, 0.0000)
            ( 0.0000, 0.0000,  0.0000, 1.0000)>
i3dio.node_classes.node.ShapeNode:_add_transform_to_xml_element:DEBUG: [Tip] translation is <Vector (0.0000, 0.0000, 0.0000)>
i3dio.node_classes.node.ShapeNode:_add_transform_to_xml_element:DEBUG: [Tip] translation is default
i3dio.node_classes.node.ShapeNode:_add_transform_to_xml_element:DEBUG: [Tip] has rotation(degrees): [90 -0 180]
i3dio.node_classes.node.ShapeNode:_add_transform_to_xml_element:ERROR: [Tip] has one or more negative scaling components, which is not supported in Giants Engine. Scale reset to (1, 1, 1)
i3dio.node_classes.node.ShapeNode:__init__:DEBUG: [Tip] New Name: Tip
i3dio.node_classes.node.ShapeNode:__init__:DEBUG: [Tip] Initialized as a 'ShapeNode'
i3dio.exporter:_add_object_to_i3d:DEBUG: [Tip] processing objects children
i3dio.exporter:_add_object_to_i3d:DEBUG: [Tip] no more children to process in object
i3dio.exporter:_add_object_to_i3d:DEBUG: [WheelSupport] is of type 'MESH'
i3dio.node_classes.node.ShapeNode:_create_xml_element:DEBUG: [WheelSupport] Filling out basic attributes, {name='WheelSupport', nodeId='4'}
i3dio.node_classes.shape.EvaluatedMesh:generate_evaluated_mesh:DEBUG: [WheelSupport] is exported with modifiers applied
i3dio.node_classes.shape.EvaluatedMesh:generate_evaluated_mesh:DEBUG: [WheelSupport] applying unit scaling
i3dio.node_classes.node.IndexedTriangleSet:_create_xml_element:DEBUG: [WheelSupport] Filling out basic attributes, {name='WheelSupport', nodeId='4'}
i3dio.node_classes.node.IndexedTriangleSet:populate_from_evaluated_mesh:INFO: [WheelSupport] Has material 'NotMetal'
i3dio.i3d.I3D:add_material:DEBUG: [ZangeLinks] New Material
i3dio.node_classes.node.Material:_create_xml_element:DEBUG: [NotMetal] Filling out basic attributes, {name='NotMetal', nodeId='4'}
i3dio.node_classes.node.Material:_normal_from_nodes:DEBUG: [NotMetal] Has no Normalmap
i3dio.node_classes.node.Material:_resolve_with_nodes:DEBUG: [NotMetal] Has no Glossmap
i3dio.node_classes.node.IndexedTriangleSet:process_subsets:DEBUG: [WheelSupport] Subset with index [0] based on material 'NotMetal'
i3dio.node_classes.node.IndexedTriangleSet:process_subset:DEBUG: [WheelSupport] Processing subset: materialId="4" numTriangles="452" firstIndex="0" firstVertex="0" numIndices="0" numVertices="0"
i3dio.node_classes.node.IndexedTriangleSet:process_subset:DEBUG: [WheelSupport] Has subset 'NotMetal' with '452' triangles and materialId="4" numTriangles="452" firstIndex="0" firstVertex="0" numIndices="1356" numVertices="590"
i3dio.node_classes.node.IndexedTriangleSet:populate_xml_element:DEBUG: [WheelSupport] Has '1' subsets, '452' triangles and '590' vertices
i3dio.node_classes.node.ShapeNode:populate_xml_element:DEBUG: [WheelSupport] has shape ID '4'
i3dio.xml_i3d:write_i3d_properties:INFO: Writing non-default properties from propertygroup: 'I3DNodeObjectAttributes'
i3dio.xml_i3d:write_i3d_properties:INFO: Wrote '0' properties
i3dio.xml_i3d:write_i3d_properties:INFO: Writing non-default properties from propertygroup: 'I3DNodeShapeAttributes'
i3dio.xml_i3d:write_i3d_properties:INFO: Wrote '0' properties
i3dio.node_classes.node.ShapeNode:_add_transform_to_xml_element:DEBUG: [WheelSupport] transforming to new transform-basis with <Matrix 4x4 (-1.0000, 0.0000,  0.0000, 0.0000)
            ( 0.0000, 0.0000, -1.0000, 0.0000)
            ( 0.0000, 1.0000,  0.0000, 0.0000)
            ( 0.0000, 0.0000,  0.0000, 1.0000)>
i3dio.node_classes.node.ShapeNode:_add_transform_to_xml_element:DEBUG: [WheelSupport] translation is <Vector (0.0000, 0.0000, 0.0000)>
i3dio.node_classes.node.ShapeNode:_add_transform_to_xml_element:DEBUG: [WheelSupport] translation is default
i3dio.node_classes.node.ShapeNode:_add_transform_to_xml_element:DEBUG: [WheelSupport] has rotation(degrees): [90 -0 180]
i3dio.node_classes.node.ShapeNode:_add_transform_to_xml_element:ERROR: [WheelSupport] has one or more negative scaling components, which is not supported in Giants Engine. Scale reset to (1, 1, 1)
i3dio.node_classes.node.ShapeNode:__init__:DEBUG: [WheelSupport] New Name: WheelSupport
i3dio.node_classes.node.ShapeNode:__init__:DEBUG: [WheelSupport] Initialized as a 'ShapeNode'
i3dio.exporter:_add_object_to_i3d:DEBUG: [WheelSupport] processing objects children
i3dio.exporter:_add_object_to_i3d:DEBUG: [WheelSupport] no more children to process in object
